BodyPad: new game controller represents another step in the evolution of the CHI
May 12, 2006 You don’t need a degree in ergonomic engineering to realise that the Computer Human Interface (CHI) is still in its infancy. The QWERTY keyboard was designed 150 years ago, shaped by all the wrong reasons, and still masquerades as high tech when it is indeed a dinosaur. Ironically, it has been given an indefinite stay of execution thanks to the invention of the mouse, the lack of an obvious successor and a curious human resistance to change. Promising technologies such as handwriting recognition and voice recognition cried “ready” a few too many times before they really were and damaged consumer trust and … let’s just say that when we find a better way, we’re looking forward to a ceremonial burning of the keyboard. Logically, the computer can be interfaced with the human in many ways, and the BodyPad is a perfect example, as it turns body movements into computer inputs, effectively turning the human body into a Gamepad! BodyPad is a motion sensor game controller that works with Sony's Playstation 1 & 2 and Microsoft's XBox. Though it’s compatible with almost every existing video game, it’s ideal for fighting, dance games, and some sports games too! Indeed, a bit further down the track, we can see the BodyPad teaching us how to dance, box, throw a baseball, shoot a basketball or kick a football.
BodyPad is a universal hardware system which works with existing games: no dedicated software is needed! BodyPad attaches to the gamers body and through flex-extensions of the players' arms and legs the game signals are triggered. More basic signals, such as direction and specific game signals are sent through buttons located on the BodyPad handles.
BodyPad signals operate on a 2.4 GHz Radio Frequency for up to 30 ft away from the screen: yet the Gamer only needs approximately 3 square feet in which to play the games.