Onihikage
That's the most realistic android I've ever seen. It's pushed far beyond the uncanny valley and emerged past the other side. Right now the only thing wrong with it is that its eyes look dead (not a shiny enough gloss on them) but other than that, the minimal articulation actually manages to have more potential for mood expression than the ones I've seen that are all tricked out with zillions of actuators. It comes across as a minimally expressive human, rather than a horrific mask on a cold, unfeeling machine.
I'm just surprised this didn't come out of Japan. Huge props to the Russian team for accomplishing this! (also, one of the related videos that pop up after the end of this article's video is of another Russian android that seems just as impressive)
PG
Oh I agree! It can even talk without moving its lips.... I think it talks out of its eyes.(or some other orifice) Oh , I know! they had the wiring loom all wrong. The lip sync data was actually going to they eyes and vice versa! Just a matter of reversing a couple of plugs and it's all go!
Inappropriate Response
that's impressive. the mouth needs more movement - syncing , but the eyes work really well, they way they glance up and across. it's a pity they couldn't spring for a better hair piece, that wig is terrible - maybe even borrowed one with some advertising for it.
Jeremy Nasmith
To make the eyes look more natural, they need to blink from time to time. That's the only thing. ;-)
Martin_tu
Realistic?! Yeah right. I think 'uncanny valley' just went 'Grand Canyon' for me.
Didrik Ganetz
Epic Fail! It doesn't have a soul.
Blind Librarian
If male-shaped robots are calles "androids" from the greek words for "man" and "shape", should´t be female-shaped robots be called "ginecoids", with the same logic?
DaddyHoggy
I'm amazed any commentators think this device has bridged the Uncanny Valley.
Anybody who thinks there movements are realistic possibly spends a lot of time with stroke victims.
The Uncanny Valley is where, when the object is moving, there is an overall positive affinity towards the entity that has "high" human-likeness.
Static, this device has a moderate +ve affinity and looks relatively realistic, while being obviously non-human. However, once moving, the non-sync'd mouth, extreme eye movements, non-blinking, non-head-movement is downright freaky.
And that's the thing about the Uncanny Valley, is that this assertion is not wrong, because it's relative to the individual viewer.
If a real human was in the room and there were 10 observers, it would be difficult to see how any of the 10 observers might not have a +ve affinity to the individual human (you might not like their accent, hair colour, skin colour or the topic on which they were talking, but that's different to not having any +ve affinity at an intrinsically human level).
However, put this device in front of 10 human observers and, judging by these comments, at least half would have an instant revulsion towards the device.
I think the 3D gaming/graphics people have got much closer to spanning the Uncanny Valley than this device has.
DaddyHoggy
See here for why the gaming industry is way ahead of the "real world" when it comes the "uncanny valley" - I would gladly spend quality time with Kara: http://youtu.be/j-pF56-ZYkY
Victor Engel
@DaddyHoggy, I'm sitting here in a coffee shop watching that video on my laptop. Right behind my laptop screen is another customer who looks just like Kara. Same build, same hair style, etc. (but more clothes). I couldn't keep my eyes from going back and forth between the animation and the real person just beyond my screen. I do have the volume turned down since I'm in a public space, but I'll watch it again with the volume up later.
Regarding the subject of this article, it doesn't look terribly realistic to me. I've seen more expression from animations using simple lines like Charles Schulz drew.