Trauma
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Nevermind, a biofeedback-based horror game, adjusts the gameplay based on the player's fear levels, making the game harder as they feel more frightened. It aims to teach players to manage their anxiety on the fly and hopefully apply their gameplay-acquired skills in real life.
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A Mexican-US team has developed a simple and inexpensive electromagnetic sensor for traumatic brain injuries, suited to on site use by field personnel and paramedics.
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The Defense Advanced Research Projects Agency (DARPA) is developing a foam that can be injected into the body cavities of battlefield wounded to protect them from internal abdominal bleeding.
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The US Army and the US National Football League are cooperating on a project to develop better ways of preventing concussion.
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Researchers have developed a nonsurgical technique to repair severed nerves in minutes instead of months.
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Biomedical engineering students have invented a blood-warming device, intended to reduce the number of fatalities caused by blood loss-induced hypothermia on the battlefield.
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ScienceResearchers have developed a one-minute sideline test for athletes, that accurately detects concussion.
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Researchers have determined that playing Tetris minimizes the mind's tendency to flash back to memories of traumatic events.
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BAE Systems has announced a second generation of HEADS sensors, which detect when a soldier has received a concussive blow to the head.
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Researchers have created synthetic platelets from biodegradable polymers that show promise in halting internal and external bleeding.
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Most of the damage associated with spinal cord injuries occurs due to the swelling and nerve burnout that happens in the days after the incident. Researchers have managed to block this secondary damage using a familiar blue food dye used in M&Ms.
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A novel, multitasking “lab on a tube” could provide medicos with the capability to continuously monitor multiple physiological characteristics in the brains of patients suffering a traumatic brain injury.
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