Virtual Reality
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Sony has confirmed that it's working on a new virtual reality system to take advantage of the PS5's impressive grunt, promising "dramatic leaps in performance and interactivity" as well as enhanced field of view, resolution, haptics and tracking.
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The original Oculus Quest was one of the technology world's great game-changers, and the new Quest 2 makes big improvements everywhere while dropping the price. We've now spent a month with the world's latest, greatest standalone VR headset.
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A new study has found integrating an immersive virtual reality system into a chronic pain treatment can significantly enhance a patient’s pain-relief outcome. The research suggests “digiceutical” therapies may be effective for patients suffering chronic pain.
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Nothing breaks the immersion of VR like putting your hand through a wall. Haptics can give som sense of touch, but a new study has a clever alternative – robots that move physical furniture around, so there’s a real chair or wall waiting for you.
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The original Oculus Quest was a VR game-changer, and the new Quest 2 offers significant upgrades in power, memory, graphics, resolution, framerate and 3D cinematic audio, as well as being smaller and lighter. It's also a heck of a lot cheaper.
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Robots are an increasingly common sight in stores, and now they’re getting a bit more hands-on. Japanese company Telexistence has begun trials in convenience stores of a robot shelf-stacker that can be controlled by a human via VR.
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While cycling is a great form of exercise, factors such as weather and work schedules keep many people from riding as often as they'd like. Kinbona Ltd's Blync is designed to help, by using virtual reality tech to make indoor cycling more engaging.
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We already have several major players when it comes to virtual reality for consumers, but XRSpace thinks there's room for another – and it wants to make social interaction the focus of its new VR hardware and software.
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The Oculus Quest has cameras all over it, which it uses in many fascinating ways. One of those is to track your motion within a room. Another, which has been an experimental feature up until now, is to watch your hands.
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By far the most extreme gaming and simulation platform we've seen, the Nova places you in a fully untethered ball that's free to spin in any direction, creating all sorts of wild gravity effects for total immersion in a range of different vehicles.
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Phoria is a startup working to leverage VR and AR technologies to take its users to entirely new places. New Atlas sat down with its CEO Trent Clews-de Castella to discuss its ambitions, and where its experiences might be taking people in the future.
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Home VR is going to hit the mainstream big time this decade, and it'll be devices like this that get it over the line. Panasonic has demonstrated a set of lightweight, compact, ultra high-def VR goggles that actually look good.
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