Computer Human Interface
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The new Sky wifi smartpen from LiveScribe now syncs your handwritten notes wirelessly to Evernote – as well as the audio it recorded while you were taking them.
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Building on the company’s core “OKAO Vision” facial image sensing technology, OMRON has developed a new hand gesture recognition technology compatible not only with Windows PCs, but also Android and iOS mobile operating systems.
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A Kinect-driven prototype desktop environment by the Microsoft Applied Sciences Group allows users to manipulate 3D objects by hand behind a transparent OLED display.
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An emotion-recognizing computer system has been designed to make the use of automated telephone services less stressful.
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Honda's Intelligent Horse concept is a fascinating study in future technologies such as local production, artificial intelligence and additive technology.
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Danielle Wilde has created what she calls the most undignified musical instrument ever - when a user bends or stretches into certain positions, the hipDisk generates musical notes.
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ScienceThe PossessedHand system uses non-invasive electrical stimulation of muscles in the forearm to control movement of joints in the hand.
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ScienceResearchers from the University of Cambridge have developed a computer system that's able to recognize and respond to the emotions and gestures of its human user, and outputs its own response via a specially-designed robot.
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ScienceA dozen subjects with their brains wired up to a computer interface have succeeded in manipulating onscreen images using only the power of thought
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Tachi Labs is starting to work on how to break down the benefits of physical human interaction and see how they can be replicated in a virtual world. It's early days yet, and painfully awkward, but it could help stave off 'virtual insanity.'
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Researchers from the University of Washington have managed to bypass proprietary software customization barriers by manipulating the image that the application creates on a screen
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Students from Imperial College London have developed a gaming system which uses eye movement to control gameplay and consists of readily available, off-the-shelf, cheap components
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