While advocates proclaim the superior immersive qualities of 3D, the current crop of 3D TVs can actually have the opposite effect on many people by giving the impression of peering into a box filled with tiny - albeit 3D - people. Design and advertising firm NAU proposes a different solution with its latest concept dubbed the Immersive Cocoon that looks to provide the sense of immersion without the 3D.
We've seen a number of devices that attempt to immerse a user in a virtual space using wearable displays, such as the Vuzix's iWear VR920 video visor and the VirtuSphere, which also offer the option of 3D. NAU's concept instead does away with the 3D altogether to place users inside a four meter (13 ft) diameter carbon fiber sphere featuring a 360 degree interior dome-display.
To transport the user into a 'virtual' world, the dome features sophisticated motion-sensing software including motion capture cameras, motion-sensing floor panels, surround sound and even air conditioning. Navigation through a recreated Pompeii, sunken Egyptian tombs or floating under the ocean with jellyfish, is accomplished with Minority Report-like hand gestures and body movements.
NAU says the Immersive Cocoons could be used for educational purposes, as a tele-work device or for immersive gaming with other Cocoon users across the globe.
NAU hopes that its concept will be picked up for corporate leasing or executive airport lounges where users will be able to purchase time in a public Cocoon.
Immersive Cocoon "2011" from adNAU on Vimeo.
Plus size and resolution are two very different things. The resolution could gradually increase over time on a display like this. Remember the resolutions we accepted as good not that long ago.
I\'d definitely like the idea of this as a gaming display.
The problem lies in how to put a square image onto a sphere. Paul\'s dome screens use a projector where the square image is pre-distorted and after being reflected on a spherical mirror comes out perfectly on the dome screen.
http://paulbourke.net/miscellaneous/domemirror/iDome/
None of those commercial screens made it main stream because they are too expensive and only special software can be used that has build in pre-distortion.
Finally GPU manufacturers see the value of proper multiscreen support for 3D. Hopefully they will also recognize the need for pre-distortion modules fitted right on the GPU board. Only then will it be possible to seamlessly project square screens un-distorted onto domes.