Wearables

Microsoft Research shows off gloveless hand tracking device

The Digits system can detect hand movements without external infrastructure
The Digits system can detect hand movements without external infrastructure
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How the Digits system follows the hand
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How the Digits system follows the hand
The components of Microsoft's Digits project
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The components of Microsoft's Digits project
A real hand and Digits representation
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A real hand and Digits representation
Digits interacting with a tablet
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Digits interacting with a tablet
Digits reads most hand positions
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Digits reads most hand positions
The Digits system can detect hand movements without external infrastructure
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The Digits system can detect hand movements without external infrastructure

As evidenced by the Kinect system, Microsoft has a serious dedication to making user interfaces that track the movement of its users. The company has shown a new technology, which it is calling Digits, that tracks hand movements through a device worn on a user's wrist. This means there are no gloves needed.

Microsoft's new project is able to detect hand positions in 3D and translate them into software commands – perhaps a user could swipe their hand to the side to turn a page in a book, or pinch their fingers to zoom in on a document. The device can also display a human hand on-screen when necessary.

The prototype shown off by Microsoft at the UIST 2012 symposium has an IR (infrared) camera, an IR laser line generator, an IR diffuse illuminator, and an inertial-measurement unit (IMU). The prototype is not practical in terms of size, but Microsoft hopes to shrink it down to about the size of a common wrist watch by the time it is finished with the project.

At some point, Microsoft hopes to make this device a key method of input for tablets, cell phones, and Kinect. It could combine the finite detail Digits provides with the full body tracking of Kinect to provide gamers with a more realistic experience.

Another key aspect of this device is that does not rely on any external infrastructure. Essentially, this means that users are free to move about while still interacting with their electronics.

The potential uses for this device are quite exciting, and I look forward to seeing where this could go down the road. It could potentially replace video game controllers, while still offering a precise level of control that other motion trackers cannot offer. It could also change the way users interact with their computers and portable electronic devices.

The video below from Microsoft Research shows the device in action.

Source: Microsoft Research

Digits Hand Tracker: Freehand 3D Computer Interaction Without Gloves

3 comments
yrag
The 'solution' seems more cumbersome and problematic than what it seeks to replace. I'd rather wear gloves (provided they're not really thick or heavy) than that clunky and awkward device on my wrists.
ASETNIOP
This is the type of system that ASETNIOP is designed for; see Paul Ridden's article: http://www.gizmag.com/asetniop-chorded-keyboard-concept/24477/
Steve Pender
yrag, prototypes are always larger than the final version. I'd bet this can be whittled down to a 1 cm^ 2 fold-out camera hinged to a watch.