Zero Latency
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When we first set foot in Zero Latency’s warehouse-scale virtual reality system three years ago, we were blown away by how immersive the experience was. Now New Atlas has gone hands-on with the latest development, which marks a logical next step for the tech – pitting players against one another.
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The New Atlas crew last tried Zero Latency, the free-roaming virtual reality system, two years ago. Now the tech has improved, the game library has expanded and there are 18 different sites in nine countries. So we thought it was about time we went in for a rematch – and we were not disappointed.
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Zero Latency ticks all the VR boxes, but the game goes far beyond anything you’ve ever tried: That's thanks to the concept of “free-roam virtual reality," which takes the HTC Vive’s characteristic room-scale VR and cranks it up to fill a warehouse.
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"Virtual reality needs its arcade moment," argues Zero Latency co-founder Tim Ruse. The Oculus Rift and Project Morpheus headsets may be set to dominate your living room, but the Melbourne-based startup is aiming bigger – offering full immersion with body tracking and real space to move around in.