In 2015, scientists from Germany's Saarland University presented us with their iSkin stickers, which could be placed on the body to touch-control mobile devices. Now, led by Prof. Jürgen Steimle, they've built upon that technology to develop what's known as Multi-Touch Skin.
Inkjet-printed onto a thin substrate of PET (polyethylene terephthalate) plastic in less than a minute, and then adhered to the skin anywhere on the body, Multi-Touch Skin can be made in any two-dimensional shape. It incorporates two stacked layers of electrodes arranged in rows and columns, forming a grid. In its current form, each piece of the Skin is hard-wired to a touch-controller microchip, which is in turn connected to a tiny battery-powered Raspberry Pi Zero microcomputer.
That chip constantly measures the electrical capacitance at every intersection within the grid of electrodes. When the user touches the Skin at a given location, their fingertips conduct electricity, allowing the charge to drain away at that intersection (the insulating bottom layer of the Multi-Touch Skin keeps the user's underlying skin from having an effect). The chip detects that change in capacitance, and registers it as a touch in that location – it can do so for multiple touches simultaneously.
The resulting signals are wirelessly transmitted to separate electronic devices, causing them to do different things depending on the type of touch detected.
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So far, the researchers have used the technology to create four different touch-control interfaces. These include a bracelet on which a two-finger rotation allows users to change the color of an LED lamp, with a two-finger sweep controlling its brightness; a behind-the-ear sticker that lets users control the volume of a music player by swiping up or down, advance through tracks by swiping left or right, and pause playback by pressing; a forearm sticker that, when squeezed, causes a smartphone to send a text message; and, a palm-mounted sticker that lets users accept or reject calls from a smartphone, with a touch.
The research was recently presented at the CHI Human Factors in Computing Systems conference, in Montreal.
Source: Saarland University