Music

Self-calibrating Ossic X headphones envelop users with 3D audio

Self-calibrating Ossic X headphones envelop users with 3D audio
The Ossic X headphones incorporate head-tracking technology, eight individual drivers, and advanced algorithms
The Ossic X headphones incorporate head-tracking technology, eight individual drivers, and advanced algorithms
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The Ossic X headphones feature a "head related transfer function" (HRTF), which accounts for head size, ear shape, and position in space
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The Ossic X headphones feature a "head related transfer function" (HRTF), which accounts for head size, ear shape, and position in space
The Ossic X headphones sport removable and washable ear and head pads
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The Ossic X headphones sport removable and washable ear and head pads
The Ossic X headphones incorporate head-tracking technology, eight individual drivers, and advanced algorithms
3/3
The Ossic X headphones incorporate head-tracking technology, eight individual drivers, and advanced algorithms
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When it comes to movies, gaming, or virtual reality, it's the audio component that truly drives the immersive experience. Multichannel systems are able to create width, height, and depth of space, transporting people by suspending disbelief through sound. Such set-ups typically require multiple speakers, but the latest hardware offers a more personal, portable solution. The Ossic X headphones are designed to deliver 3D audio that instantly calibrates to the individual.

Most high-quality headphones are capable of shaping a realistic soundstage for music and entertainment. But no matter which you choose, turning your head leads to the audio following suit. The Ossic X headphones take immersion to the next level by incorporating head-tracking technology, eight individual drivers, and advanced algorithms. Users can experience more accurate sound localization, regardless of one's field of view.

Part of what makes the Ossic X headphones unique is the way it's designed to take personal anatomy into consideration. The product features a "head related transfer function" (HRTF), which accounts for head size, ear shape, and position in space. Calibration starts as soon as the headphones are put on, the data processed by algorithms in order to create a tailor-made acoustic environment. The result is claimed to be a recreation of how one would naturally hear the everyday world.

For music and movies, the Ossic X headphones can simulate a concert hall or theater experience. Gamers can retain the advantage of accurately-placed audio angle and depth without the limitations of fixed-position speakers (i.e. you can play and compete on a laptop at a coffee shop with equal efficacy). Those who enjoy virtual reality can direct attention to sound as well as visual elements.

The headphones feature a durable frame, built-in 3D microphone array, removable and washable ear and head pads, and an internal battery that's good for up to 10 hours per charge. There is no wireless connectivity, as the only connections are through an auxiliary or USB cable.

The Ossic X headphones are currently funding on Kickstarter, having raised 278 percent of its US$100,000 goal in less than a day, with another 57 days left to go. A pledge of $219 sets you up with one Ossic X, saving $180 off the planned retail price.

The company has developed over nine generations of prototypes in the past 18 months and is poised for production. If everything goes according to schedule, backers can expect shipments of the Ossic X headphones to start as early as this December.

Check out the video below to see how the Ossic X plans to work.

Sources: Ossic, Kickstarter

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1 comment
1 comment
IvanWashington
HRTFs don't work well with all listeners, some [like myself] don't seem to have the genes to allow such trickery to pass by our frontal lobes without the game being given away. I've never been able to discern much of a frontal image, mostly sides and a little back.