Biofeedback
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A discreet wearable, currently funding on Kickstarter, hopes to provide users with greater awareness and self-regulation. The Lief smart patch is designed to initiate calming exercises when heart and breathing rates show elevated levels of stress.
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Seattle-based visual designer Sam Matson has created a headset aimed at helping gamers learn to control "gamer rage." The Immersion headset monitors the user's heart rate and increases the difficulty of a game, the less calm they become.
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Nevermind, a biofeedback-based horror game, adjusts the gameplay based on the player's fear levels, making the game harder as they feel more frightened. It aims to teach players to manage their anxiety on the fly and hopefully apply their gameplay-acquired skills in real life.
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The AMES device, which has just received FDA approval, is designed to help stroke victims' brains get their paralyzed limbs moving again.
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A new video game called RAGE Control is designed to help children with anger problems to control their temper.
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RESPeRATE is a device that is designed to lower blood pressure by getting its users to breathe slower.
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Researchers are developing clothes that can evoke memories of absent family and friends, based on physical cues from the wearer.