VR
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Antigravity just dropped the A1 – the world's first "all-in-one 8K 360 drone." Totally sounds like marketing hype until you fly it and realize how truly revolutionary this drone really is.
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Valve's new hardware, the Steam Frame headset, is designed to make VR gaming a lot more accessible to folks who want to easily jump into their favorite titles, with some clever tech to beam high-res graphics from your PC.
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VR is incredibly immersive for sight and sound, touch can be done, and even smell is starting to appear. That just leaves one sense – and whether or not anyone actually wants to taste virtual worlds, a new device is now tackling that final frontier.
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FuninVR’s new US$7,000 single-seat VR DropTower and $9,000 twin-seat VR Skyship might be aimed at the Arcade marketplace, but they effectively mark the beginning of affordable consumer-level motion-simulated VR.
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Indoor cycling could soon be getting a lot more appealing. The HoloBike system combines a stationary bike with an immersive, interactive 3D holographic display … and it doesn't require riders to wear cumbersome VR helmets or glasses.
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Move over, quantum dots – quantum rods could be the next big display technology. These tiny sticks could improve 3D displays for VR headsets, and now engineers at MIT have overcome a logistical hurdle by arranging them onto a scaffold made of DNA.
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A research team from the UK's Nottingham Trent University, the Australian National University and the University of New South Wales Canberra has developed a display prototype that could replace the LCD panels common to many of today's big-screen TVs.
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VR app company Bigscreen is moving into hardware with the launch of the Beyond headset, which is claimed to be the world's smallest – coming in at less than an inch at its thinnest point and said to weigh in six times lighter than other VR devices.
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A first-of-its-kind study has found adults with neurodevelopmental disabilities may experience improvements to symptoms of anxiety and depression after using specially designed virtual reality sensory rooms.
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Using a newly developed VR game, researchers believe they have created a tool that can objectively diagnose ADHD. The system tracks a user's eye movements and has also been proposed as a way of monitoring the efficacy of certain therapeutic interventions.
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While technology is making strides in absorbing our eyes and ears in virtual worlds, it’s harder to engage senses like touch. Engineers have now developed WeTac, a thin, wearable electronic "skin" that provides tactile feedback to users in VR and AR.
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In Meta's ongoing quest to make the nebulous "metaverse" a virtual reality, it has already released two of the most amazing all-in-one, untethered VR headsets we've ever seen. Now, meet the Meta Quest Pro, a next-level headset with no expense spared.
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