Music Drop plays your 3D-printed tunes
In an attempt to combine the charm of an 18th century music box with current technology, Music Drop from Left Field Labs offers nostalgic music lovers the chance to have a 3D-printed music box play a tune of their own making.
Through the Music Drop website, users access a music editing interface which allows them to compose a 16 note melody. Consisting of a grid, with each row representing a different note in the scale, the tool enables users to easily create a tune which is then converted to a 3D-printable file using WebGL.
Once the notes and components are printed, the music box is then hand-assembled and shipped out to the contemporary Mozarts awaiting a finger-powered Music Drop of their very own.
Though novel and with limited production due to the nature of the hand assembling process, there appears to be a demand for audio devices that mesh new technologies with old, as evidenced by Gramovox's 1920s-inspired Bluetooth Gramophone and the Giphoscope analog GIF player.
In designing the Music Drop, Left Field Labs cast its mind back even further, disassembling several classic music boxes in order to understand the physical mechanics of the devices. Initially, the 3D-printed prototype components were ineffective, as the team found the plastic nubs representing each note couldn't withstand the pressure of a metal comb.
The company then reverted to what it calls a more classic design, involving printing the notes onto a disc spun by a gear system and relying on the casing to amplify the sound.
Initially, Left Field Labs was offering the Music Drop music box for free. However, due to a surprisingly high volume of requests, the team is not currently taking on any new orders. The company says that folks can still compose a tune and save it, and a production status will be posted in the coming weeks.
Source: Music Drop
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That's not how a music box works. The notes are played as the comb fingers leave each bump.
Fill two or more successive squares and the editor plays a note for each one.
How it should work is the editor should only play a note upon the bar moving off a selected square but only if the next square isn't selected.
Selecting an entire row should produce silence, same as an entire unselected row.