Virtual Reality

Samsung Gear VR (2017) vs. Google Daydream View

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New Atlas compares the features and specs of the 2017 Gear VR (left) and Google Daydream View
Android phone compatibility
Build
Color options
Motion controller
Dimensions
Display resolution
Display type
Focus adjustment
Field of view
Classic gamepad support
Glasses support
New Atlas compares the features and specs of the 2017 Gear VR (left) and Google Daydream View
iPhone support
Ports
Positional tracking
Price
Release
Software
Trackpad
Weight
Wireless
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Samsung has a new Gear VR with controller arriving alongside the Galaxy S8 later this month. While not much has changed besides the controller, let's look at the specs and features breakdown between the 2017 Gear VR and Google's Daydream View.

Size

Dimensions

The Gear VR is a much larger headset. When positioned in the orientations you see above, the Gear is 25-percent wider, 16-percent longer (front-to-back) and about the same height.

Weight

Weight

Daydream View is also 36-percent lighter.

Build

Build

Daydream View's most striking feature is its (mostly) fabric design, which Google perhaps borrowed from the partially-fabric Oculus Rift.

Colors

Color options

In one of the few changes for the new Gear VR, Samsung ditched the old blue-black look for a dark gray color.

Google gives you three Daydream colors to choose from.

Android phone compatibility

Android phone compatibility

The Gear VR is still limited to Samsung flagship phones, while Daydream is targeting wider Android support.

Right now, though, the more-established Gear VR has the longer list of supported phones. Gear-ready handsets include the Samsung Galaxy S8, S8+, S7, S7 edge, Note 5, S6 Edge+, S6 and S6 edge. The only Daydream-ready phones to date are the Google Pixel and XL, Moto Z and Z Force, ZenFone AR and Axon 7.

While you'd expect Google to have the compatibility advantage in the long run, the apparent lack of early Daydream enthusiasm among Android manufacturers (LG, OnePlus, HTC and Samsung all skipped Daydream certification for their latest flagships) makes Daydream's future look a little murky.

iPhone compatibility

iPhone support

Given Apple's closed standards, the iPhone probably won't see any official or substantial VR support until Apple makes its own headset (if it ever does).

Field of view

Field of view

Google has never stated the field of view specs for Daydream View, but our experience with Google's headset points to a noticeably narrower FOV than you'll find on the Gear VR.

Keep in mind that the Gear's FOV will be a little lower than 101° if you use a smaller Samsung flagship (Galaxy S7, S6 or S6 edge) rather than one of the phablets (S8, S8+, S7 edge, Note 5 or S6 edge+).

Display resolution

Display resolution

Resolution isn't cut and dry, since it will depend on which phone you're putting inside either headset.

The standard Gear VR resolution is 1,440 x 1280 per eye, though the Galaxy S8 and S8+ would technically crank that up to 1,480 x 1,440 per eye if the headset's lenses can utilize the entire display area. (We'll update when we can confirm.)

Most Daydream phones will give the headset a 1,440 x 1,280 per-eye presentation, though the smaller Google Pixel phone will offer a mere 960p per eye experience.

Display type

Display type

You'll only find AMOLED screens on Gear VR-ready and Daydream-ready smartphones.

Positional tracking

Positional tracking

Mobile VR still lacks positional tracking, so when you lean or move your body, the virtual world moves with you (rather than you leaning or moving within the virtual world). This is still the biggest limitation of mobile VR compared to higher-end PC setups.

Motion controller

Motion controller

While they're both a far cry from the advanced motion controls you can use with PC-based VR headsets (Oculus Touch and HTC Vive controllers), each of the mobile headsets now includes a rudimentary remote wand in the box.

Without positional tracking or the ability to pair two together, however, these single controllers work more like Wii remotes than anything that lets you simulate having hands inside VR worlds.

Trackpad

Trackpad

The Gear VR's new controller essentially replaces the trackpad that was on the right temple of all previous Gear VR models, but the 2017 model still gives you that option as a fallback.

Gamepad support

Classic gamepad support

You can also use a classic gamepad with the Gear VR – and some of its best games require one. Daydream View experiences are limited to the bundled motion control.

Wireless

Wireless

In just about every other respect, mobile VR falls far behind PC VR, but its one advantage (well, apart from cost) is that it's wireless.

Focus adjustment

Focus adjustment

Glasses wearers have the option of wearing the Gear VR without their specs on, as you can turn a wheel on top of the headset to adjust the focus to fit your vision.

Glasses support

Glasses support

You also have the option, though, of wearing glasses underneath either headset.

Connection port

Ports

Like the 2016 model, the new Gear VR has adapters that let you swap between the USB-C enabled Galaxy S8 and S8+, and the rest of the microUSB-enabled Galaxy phones that play nice with the headset.

Daydream View doesn't have a physical port that connects phone and headset.

Software

Software

The Gear VR-ready Galaxies run Android with Samsung's TouchWiz UI, while Oculus handles the Gear VR UI and storefront.

Right now the Gear VR has a massive content lead, as VR developers have been making content for it since 2014. Daydream's VR library should grow over time, but right now it's still fairly sparse.

Release

Release

The new Gear VR releases on April 21, alongside the Galaxy S8 and S8+.

Price

Price

Google offers a much cheaper package, as you get Daydream headset and controller for US$79. The previous Gear VRs already cost more than that, at $99, but with the controller added to the new model, its price jumps up to $130.

Just remember that the headset itself is useless without a compatible phone – which powers the experience with display, horsepower, sensors and software – and will add significantly to the total cost.

For more, you can read New Atlas' hands-on with the new Gear VR, and our review of Daydream View.

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1 comment
Milton
FOV and Display Resolution mean nothing when your lens is junk.
And unfortunately Google Daydream has a junk lens. It magnifies way too much. To the point that you get an extreme screen-door effect, and can barely see anything on the edges of the phones screen.