Psychology
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A new online tool aims to create a real-time emotional map of how people all over the world feel. Called "We Feel," the tool analyzes 32,000 tweets a minute to monitor people's collective mood swings and how their emotions fluctuate over time globally.
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Researchers at Stanford University are looking to make games more interactive, with a prototype controller that monitors the player's physiological responses, then changes the gameplay to make it more engaging based on the player's feelings.
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Meet James. He’s a barman with a cheery disposition, is quick with your order, and doesn't tolerate queue jumping. He’s also a one-armed robot with a tablet for a head. But the curious thing about James is that he can read your body language to find out whether or not you want to order a drink.
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New research demonstrates that it could be easy to trick the mind and trigger an out-of-body experience by getting a person to watch a video of themselves with their heartbeat projected on to it. The findings could lead to new treatments for people with perceptual disorders and also help dieters.
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Engineers at the University of Rochester in Rochester, New York have developed a prototype app that provides phones with a form of emotional intelligence.
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Ford Motor Company is working on biometrics systems that would keep its MyFord Touch system from distracting drivers when they are negotiating stressful driving conditions.
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The Yumemiru app detects when you enter REM sleep and plays a soundtrack aimed to influence your dreams.
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Despite the bad press that gaming often gets, there is increasing evidence that it can have positive effects on kids.
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The My Wake Up Call alarm clock wakes users up using motivational messages.
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Newly-developed software has been shown to pick out deceptive online reviews with almost 90 percent accuracy.
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A recent study suggests that playing relaxing video games leaves people feeling happier and more sociable than if they had played violent video games.
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iPet Companion is a system that allows internet users to remotely play with cats living in animal shelters, via their computers and in real time.
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